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Tribute to the Ancients

So, I randomly got the inspiration for this project one morning. I had been watching a lot of Warhammer 40K videos, and the religious iconography that runs throughout the franchise, plus the larger-than-life scale of things in that world, gave me a very vivid idea of what I wanted to make.

I combined the AO pass with the final render to make the crevices more noticeable.

I combined the AO pass with the final render to make the crevices more noticeable.

A bounding box contains the whole scene, with the only opening being around the doorway.

A bounding box contains the whole scene, with the only opening being around the doorway.

Bevel Modifier is your best friend for hard surfaces.

Bevel Modifier is your best friend for hard surfaces.

The last thing I did was to add a character to show the scale of this building.

The last thing I did was to add a character to show the scale of this building.

This is how I automated the randomized texture coordinates for my objects, so they would all look different.  (Note especially "Point" on the Mapping node and "Box" on the Image Texture)

This is how I automated the randomized texture coordinates for my objects, so they would all look different. (Note especially "Point" on the Mapping node and "Box" on the Image Texture)